Archmage Halstead: The sixth session where shit gets realz
The Wrath of Nature
The Wizlards were resting after their battle with the dark armor-clad knights. They wanted to wrap up a few things in town while waiting for their ship to have its upgrades finished. They did a little shopping, loving, and information gathering. They talked to Keledek and had him come to the teleportation circle. He was able to dismiss it and before he did, he told you it was connected to the town of Seaton. This town was a little familiar to you as it is the home of Cassandra’s arranged marriage partner the Prince of Seaton, and the location of a booming gaming house called the Spire of Sin. Cassandra approached the party and told them that she must stay in Saltmarsh when they shipped out as her father was an emotional wreck after the murder of her mother and Anders was taking the betrayal and death of Skerrin hard as well. The party wished her well, but she did give Abe half of an earring that would let the party message her and vice versa once per day with a 25-word message if communication was necessary.
The party boarded the Kraken Chaser and decided to travel
south along the coast towards the location of the rumored pirate island and
past the coastal town of Seaton with the intention of making a layover in the
town and investigating. As they traveled
south clouds formed in the sky darkening the evening sky. A voice spoke out to Lilly and the party
telling them that they would regret betraying her and that Lilly had given up
power with her decision to abandon the voices service. Lilly retorted that things were not going so
well for the disembodied voice and that she was doing well on her own. The voice said that Lilly would regret her
decision starting now and out of the strange wispy darkclouds dove two
dragon-like creatures that approached the boat.
A battle ensued where the creatures would engage the party member and
then teleport a distance away. When they
died an explosion would rock the area and they woulddissipate into
nothingness. The party destroyed the
first creature without too much trouble, but the second parked itself between
Leyash and Ellie and as it died the explosion knocked Leyash over the side of
the boat unconscious. In thedesperate
scramble that ensued at first Leyash’s body was not found. As he neared the everlasting embrace of
death, he was found and pulled to the ship at the last moment. The party healed him and continued their
journey to the south resting through the night.
The party pulled into the town of Seaton and when trying to
dock offshore were approached by a couple of small boats and told they needed
to tie up at the docks or leave the town. After some discussion, they
agreed. They asked for directions to
three locations. The Spire of Sin, a religious temple, and the building where
the head of policy for the town would reside.
They were given these directions to each place. They noticed the town was very regimented
with soldierswalking the streets in pairs like on patrol. The well to do were strolling the streets and
enjoying the day and there was also a part of the population that seemed poor
and destitute in alleys and buildings as they walked down the streets. They found the temple first noticing a beautiful
four towered church with the symbols of lightning and tears in its iconography. There were human guards posted at the doors
in black armor wearing the symbol of Talos flanked by two smaller guard
towers. Being kind to the DM, the party
decided to not pursue the investigation of this establishment further (It was
fleshed out but not built and is built now if that is a place in the future you
want to visit). The gambling tower was
found next, and it had three levels.
Three games of chance were played where a party member had to win for
the party to be able to advance to the next level. As they played and various winning and losing
was done, Lilly and Leyash seemed disappointed at the lack of sin in the
tower. The various level bossed hinted
that pleasures could be found in side-rooms but the party decided that gambling
was sin enough for the day and kept progressing to the highest level. When they
reached the top of the tower, they played the game hand of fate which,
constituted winning a card game and then throwing an axe at a target. After some members of the Wizlards won and
other lost, they were approached by the owner of the establishment Dhargen
Killthros. He claimed to have a sister that lived on
Pirate Island who ran a whorehouse there called below decks. He wondered if the party would be interested
in an operation of discretion for him.
He wants his Spire to be the most lavish and wonderful gambling
establishment/pleasure house in Faerun.
He desires the blood sapphire that hangs above the common room fireplace
at below decks and inquired if the party would be willing to steal it for
him. He would reward them greatly for
their troubles and more importantly have bragging rights over his sister when
they meet next. The party agreed to
think about the situation and left the spire to go talk to the duke.
When they reached the operations building of the town, which
seemed more functional than lavish as they approached, they were met by the
armor-clad guards who crossed pikes at the entrance. They didn’t seem to want to let them in but
dropping the name of Cassandra and trouble together seemed to gain them
entrance. When the met theprince and
discussed the situation, he was with his advisor pouring over maps of the
coast. He asked what they required. They inquired after the Duke Harrowfire and
were told that he was away and would not return for several weeks. He had left on his private yacht and the town
was left in his capable hands of his son Rardor. They told the very confident prince that they
were looking for pirate isle and some runaways from the brotherhood from
Saltmarsh and were concerned for the safety of those in Saltmarsh from the
brotherhood including his betrothed. He
told them he did not have any idea of the island although it was rumored to be
a couple of days sailing south. He said
that he would take care of the brotherhood and stamp out any signs of it in
Saltmarsh since they could not do it themselves. He told the advisor to organize the disciples
and that they would leave as soon as possible and started to get up as to make preparations
for the trip. He asked if anything else
was needed although clearly distracted, angered, and concerned over the
situation and when nothing else was noted, dismissed the party and made ready for
his trek to Saltmarsh. As the party
headed back to the Chaser, they messaged Cassandra warning her of the prince’s
arrival in a couple of days. She thanked
them and said she would go to the haunted house to avoid him and would be in
touch with them later.
They continued their travels to the south and about a day
later an island was spotted off in the distance. Upon closingthe distance, they saw a
waterfall and what looked like some stone structures at the top of the
waterfall. This seemed to be the island
that Fizlan had talked about. When they
landed to explore the waterfall and its surrounding pool, they were attacked
from the undergrowth by two Alpha raptors and three mini raptors. The fight was going ok when two insect like
humanoids joined from the top of the cliff firing arrows into the group
below. Eventually all the enemies weredefeated,
and the waterfall was explored. Crates
were found marked with the Solmor crest and shipping company name. Inside were some coin and manifests that
looked like slaving logs with names.
The party had some discussion about what this meant and decided to
explore the top of the cliff. As they
were approaching an altar, they noticed crystal clear water spewing forth from
it and falling into a catch basin. They
tried drinking the water and felt a tingle but no observable outcome
otherwise. At that moment a Giant Ape
exploded from the woods throwing a boulder at the party. The fight was tough, but the party managed to
survive. They dove around stones in the
stream and found wording at the bottom of the altar which indicated that death
may be avoided by using the fountain.
They placed the Ape in the water, and he reanimated upon where a second
less intense fight occurred. After
disposing of the ape the second time, Leyash decided to make use of a scoutable
eye that had occurred with a wild magic surge.
Leyash used theeye to investigate the path into the woods. It went about a mile upon which it emptied
into a clearing where there werea massive amount of the insectoid creatures
working around a large dirt hill with caves into its interior. The eye went into the interior and found a
large queen that was residing over the workers and a large amount of gold. The party thought discretion was the better
part of valor and left the island as there were too many creatures to fight.
They continued to the south on the last leg of their journey where they eventually stumbled upon a ship flying a green flag with the face of an orc dripping blood from it fangs. The ship seemed larger than the chaser and better armed and had many orcs and goblins pour onto its decks and arm themselves whereupon it started to approach. The party used the message code that was found in the cave on the island and the ship flashed a message back and veered to the north leaving the Kraken chaser alone. They approached an island that was split by a channel down the middle with a second opening further south to an interior cove flanked by two large cliffs with what looked like two fortresses at the top of the cliffs that had large guns covering the entrance. They debated a plan of approach which included sailing in under disguise, navigating the channel, and what they eventually decided upon was sailing past the entrance to the cove and reconnoitering the island by circling it. As they sailed past the entrance, they saw the iron clad steel horse with a lute dripping blood from the strings flag docked along with a large vessel that had a female from holding a decapitated head dripping blood, there was one other vessel docked there of size that they could not discern and many smaller ships in the harbor. They circled around the southern end of the island and some rocky hills that eventually gave way to a large swamp and then more hills that surrounded the other end of the channel that apparently worked its way through the island. They passed the channel going around the northern end of the island and saw some campfires in the dark on the top of the plateau but could not make out who was there. They discussed where to try and make landfall and sneak to the town eventually settling on the swamp. They trekked through the swamp unnoticed to a hill overlooking the town where they were able to view the entire town surrounded by a wall. There were many functional buildings on its lower level by the docks and then a rise to a small section in comparison of the town that held seven houses in different colors.They were able to discern that this was the home of the seven pirate lords of the sea princes. After discussion they figured that the black house belonged to the Nightstalker and its werewolf captain and devised a plan to get to the house and hole up for further discussion since they knew he was eliminated. They got over the wall and worked their way to the house which was boarded up. On their way to this house, they noticed a silver haired woman in a gazebo staring at a pond in thought and a man that looked very much like an older version of the prince of Seaton standing outside the yellow house.
Comments
Post a Comment
Arrrggg!!! Comments!!! Yarrr! Pieces of Eight!!!